The Dark Continent
The following is an incomplete, though improving, list of house rules for the Dark Continent: Bringers of Light and Keepers of Shadow campaigns. Future campaigns in this same world may take slight variations on these rules.
When rolling hp, a roll of a 1 merits a single reroll. A second one is taken to be the insistence of the Dice Gods that you must be frail as punishment for your dice-based sins.
Saving throws follow the fractional saving throw system.
Base attack bonuses follow the fractional BaB system.
Thought Bottles do not exist.
Candles of Invocation do not exist.
Masterwork Tools can get silly. Each skill’s tool needs DM approval, or must match a previous ruling.
Masterwork knowledge tools are books. They weigh two pounds each. They take a minute of perusal to use. Usual cost. Each individual knowledge skill requires a different book.
Clerics receive their spells on their own schedule, not that of their deity.
Crusaders and Warblades have each others hit die.
By RAW, the Swordsage gets different skill points first level than every other. That doesn’t happen.
Polymorph and all related spells do not exist.
-Single-form transformation spells do not fall under this ruling
Raise Dead, Resurrection, Reincarnate, and similar spells which impose level penalties upon restoring the dead to life instead inflict permanent negative levels.
Otiluke’s Resilient Sphere is transparent and allows sound to pass through, though no sonic attacks.
Materials created by Wall of Iron or related spells lasts only one week/caster level, though the duration is still instantaneous.
Bonus spells for high ability scores exist for cantrips/orisons as well.
Only one Contingency can be in effect on a character at a time.
Gnomes do not exist.
Elves are extinct and unplayable.
Half-elves are no longer around either.
Psionics are canonically nonexistent, with the exception of the slight psionic ability of naturally psionic monsters, z.B. illithids.
Truenaming may exist in game (undecided), but is not an option at the moment. It’s broken and there’s no chosen fix.
Shadow Magic may exist in game (undecided), but is not an option at the moment, as I haven’t looked into it and no one has cared enough to ask for it.
Incarnum may exist in game (undecided but likely), but is not an option at the moment, as I haven’t looked into it and no one had cared enough to ask for it.
Epic Spellcasting decidedly exists in some form, but not in the form in which Wizards of the Coast published it, and not in any decided form.
Unseelie Fey has an LA of -.
With the exception of Garl Glittergold, the standard D&D pantheon is canon.
A natural 20 is a critical threat. If confirmed with a natural 20, it is a maximum damage critical threat. If this attack is confirmed, the attack deals maximum damage. If this second confirmation fails, the attack remains a critical hit.
A natural 1 is a critical miss threat. If confirmed by a second roll which would miss, bad things occur at the DM’s discretion. These tend to be Attacks of Opportunity against the player.
Don’t try to Pazuzu.
Metamagic reducers cannot reduce the cost of any metamagic below +0.
Resistance to fire applies to lava damage as it does to lava. It grants no immunity,
Diplomacy is not a flat DC. Who thought that was a good idea?
Nat 1’s on Knowledge checks do not lead to misinformation. It may be worth noting here that there could potentially be misinformation gleaned through knowledge checks anyway simply because this is what is believed to be true.
Knowledge checks may be made untrained, but success hinges partially on the character’s background in these cases.